Photo: Minimal compiler toolchain — a fitting vibe for today's dive into tiny, portable C compilers.
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Tiny C Compiler (TCC): a reminder that “small and fast” still matters
Fabrice Bellard’s Tiny C Compiler is a compact, pragmatic C compiler designed for speed and portability. It’s a great reference point for thinking about tooling that’s simple enough to understand end-to-end—yet useful in real systems work.
A thoughtful essay on “friction” in systems and organizations: where it comes from, why it’s often invisible, and how it shapes reliability and velocity. Useful framing for anyone trying to scale teams or distributed systems without burning out.
A new “fast mode” option aimed at improving responsiveness for agentic workflows. It’s another signal that latency is becoming a first-class design constraint for AI-assisted development tooling.
The Relativistic Heavy Ion Collider is wrapping up after a long run of physics experiments. Beyond the science, it’s a reminder of the decades-long engineering effort behind large-scale research infrastructure.
An argument that “software factories” are back—this time powered by AI agents. The interesting question is less about automation itself and more about how teams measure quality, security, and accountability in an agent-heavy pipeline.
A personal retrospective that touches on changing tools, shifting norms, and enduring fundamentals. Great weekend reading if you like learning from long time horizons rather than trend cycles.
A reflective post on maps, context, and orientation—useful metaphors for navigating complex technical systems. When everything is interconnected, knowing “where you are” becomes a real engineering skill.
A delightful exploration of extreme minimalism: a tiny compiler that fits in a boot sector-sized budget. It’s both a technical feat and a fun way to rethink what “a compiler” can be.
A project bringing Scheme to the WebAssembly ecosystem, opening up interesting paths for language runtimes and experimentation in the browser and beyond.
An open-source, cross-platform reimagining of Civilization III. A nice example of community-driven preservation and modern tooling applied to a beloved classic.
A classic collection of Unix design ideas: composition, textual interfaces, and building small tools that do one thing well. Still a useful lens for modern software—even when the stack looks nothing like Unix.